Thursday, June 11, 2015

Questions I would ask "EC Master" of wartune

Dolly Game Wartune blog recently posted this and this articles on questions they asked an "EC Master" on wartune.  I am quite disappointed at the type of questions DollyGame's asked the EC Master since the master was able to answer all of them in a sentence.  This got me thinking "what would I ask an "EC Master" if I had the opportunity?  Well, below is a list (and possible follow up questions to his answers)

1.  Why does 7-road/proficient city allow people to share passwords when the TOC states, "You are responsible for maintaining the confidentiality of your password and are responsible for any harm resulting from your disclosure, or authorization of the disclosure of your password or from any person's use of your password to gain access to your account or account name. At no time should you respond to an online request for a password other than in connection with the log-on process to the Services. Should it be determined that you did reveal your password to any third parties, R2Games reserves the right to disable the account.?"
 - Why is this even stated in your TOU if the company has made the decision not to enforce it?
 - Why do you force members that they must check off that they agree to use the TOU if you don't fully enforce it?
- Does Proficient City feel that they are scamming players that are following the TOU to the fullest extent when they allow people to share their passwords?

2. Why doesn't proficient city ban accounts that sell their account to a different player?

3.  I bet that weekly maintenance dates is planned months ahead of time.  Why does proficient city wait 4-6 hours before posting anything about it?

4.  Why does proficient city wait until five hours after the oceanic server gets the new events for the day to post an official update?
 - Why doesn't proficient city give a couple days notice or vaguely promote new events a few days before they happen?

5. Many players complain about the lag that occurs especially during player vs player events like group arena.  Will proficient city make changes to the game such as lower graphic/hide graphics to reduce lag?  Why or why not?
- What type of computer do you recommend to players?
- What should players do if they are experiencing lag and their computer exceeds what proficient city recommended?
- Why do you keep telling players to "clear catche" when that doesn't work well?

6. R2 forms has an extensive list of in-game bugs.  Why is proficient city not fixing them or making any comments about them?
- Will proficient city fix these bugs, why or why not?

7. When wartune started almost three years ago, there were over 1,000 + active players per server.  Now there are only 200+ active players per server.  Why has proficient city made the choice to only have 200+ active players per server instead of 1,000+?
- When people are only available for a certain period of time and can't find enough players strong enough to complete a multi-player activity, what is your opinion they should do?

8.  Many other games offer people to change servers.  Why doesn't proficient city offer people to change servers?

9. Many chests lists many possible items that someone can get.  Since many of these costs in-game currency that the best way to get it is by paying US dollars, why doesn't proficient city feel they have to disclose the probability of each item?
- Has confidence interval tests been performed showing that the probability is efficient?

10.  Will wartune be around in five or ten years from now?  Why?
- Does proficient city have any interest in making games that will last 20+ years?

11.  There are many people who have work schedules where they work 12+ hours a day but may have three or more days off in the week.  On the days these players work, they probably won't have time to run many multi-player dungeons but would have more than enough time to run them on the days off.  Why does proficient city have a "use it or lose it" policy on multi-player dungeons?
- Why can't VIP players accumulate Multi-player attempts if they don't use them?

12. Why has proficient city decided to rank top 100 players/teams for titan wars/class wars by their battle rating instead of how many points they accumulated (before taking their battle rating)?

13.  Why does proficient city during maintenance refuse to list every last game detail that is being changed especially big ones that can affect gameplay?


In my opinion, it should be extremely easy to chat to a game representative on all "free to play" games because game players like myself should know answers to these type of questions before deciding if it is a game worth spending money/investing in along with asking questions.  Proficient city made a strategic move to overcharge for events and to feed on people ego's.  So far it has been working (although 99.99% of players have quit so far) and I hope this blog gets them to wake up.

No comments:

Post a Comment