Sunday, February 7, 2016

Wartune is acting like they don't want new players to play their game

I have always wondered if wartune has any interests in attracting new players or not.   I will make the case that they don't want new players.  Here are my reasons why:


 Exchange/Consume Soul Crystals to Training Whips, Consume Training Whips to get Gems, Synthesize Gems to obtain Soul Crystals
Very early on in wartune, they cycled these events.  It was quite easy and fun to increase your strength this way.  Then all of a sudden these events either changed or stopped.  You couldn't trade in your soul crystals for gold or training whips any more. They stopped soul crystal consumption events.  That is not fair to the new people since older players were able to do this. 

Hard to level slowly
Back in the day when the highest honor would get you lord divine title, I camped at lv 59.  I intentionally stayed at that level to max out my honor before leveling.  Battleground was easy to get honor since it was divided by what level you were on.  Experience points back then was hard to get.  Now, the game will give you copious amounts of exp which makes it hard to level slowly.  Plus, since many players are now at 80 (which is the max level not counting advanced skills) even if you level slowly, there will hardly be players at your battleground due to less people starting a new game.  They even reduced the exp needed to level up. 

Less gold from World Boss
Proficient city refuses to answer questions on why they are choosing not to raise the HP of world boss.  Many times, WB took over 20 minutes to kill thus you can get gold.  Now, it tales 3 minutes to kill.  Just think on the new servers people who cash will be able to hit WB harder than people who don't cash thus people who don't cash will get far less gold than others since WB will fall fast.  People would argue that  in Dragon Invasion will get lots of gold there, but it is still hard to get gold for people who are weak unless someone strong is willing to carry the weaker person through.

Group Arena
GA at one point was matched by character level.  People who leveled slowly and tried to make their character strong for their level had the biggest advantage (unless you were maxed) since you would only run into people of the same level.  Somewhere around 5.0, 5.1, or 5.2 build, arena pairings were changed.  Now, you will be paired up what seems to be at any level.  This puts people at the low level huge disadvantage because they will lose, maybe lose upto 100% of matches.  GA items for them much harder to get because of this.  Even the points that people receive for win/losses are inconsistent.  Proficient city once again refuses to answer questions on why they changed the group arena matching & inconsistencies on points. 

No "unlimited" gem synthesis events
Gem events at one point in which that if you synthesized a gem, you would be able to claim another. For example, if you have 4 lv 4 gems, you can create one lv 5 gem by synthesizing three lv 4 gems.  Then you were able to claim a reward.  Now, they stopped this and added a feature in which if you contained an x amount of gems you can claim this reward.  Really unfair to the new players.

Raising levels on synthesis events
At one point, lv 5 gems & lv 3 & 4 resistance crystals did could for events.  Not no more.  I could make the argument that with resistance crystals are much easier to get than before but still..... they shouldn't have removed the lower levels.

Removal of unlimited eudaemon events
Dolygames posted in a facebook post the following:
"The reason they removed unlimited events for Eudaemon skills, resistances, RES reduction, upgrade and war emblem is because of the new ability in Patch 5.5 to sell Eudaemons which they say makes these unlimited events "inappropriate" and players might use these events in an "unfair way"."
Very stupid in my opinion.  Again, not fair for new players since existing players was able to take advantage of this event.

Tower of Kings difficulty
As characters get stronger, so does opponents in Tower of Kings.  That is because their strength is determined by the top 16 players.  Even easy is too hard for newer players.  Easy's opponents will only get harder as people get stronger putting new players at an even more disadvantage.  They probably won't be able to pass easy even if they play a year unless they get help. 

Server Mergers
Since less people are populating the newest servers, proficient city will have no choice but to merge them to a server that existed a lot longer putting the newer players at a huge disadvantage.  Course if the older people are kind, they may help them out but that is hit and miss. 


If a game can't attract new players to come on board, the game will be on a death spiral.  How do you expect the game to survive when more people quit then play?  You need to attract new players and help them catch up to the existing players in order for the game to survive.  Clearly wartune isn't doing that and all cashers will lose their investments once the game shuts down.

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