Thursday, February 25, 2016

Wartune maintenance observation 2/25/2016

As suspected, it only takes three weeks before r2/proficient city goes back to their old ways and believes that their players only are entitled to a five hour notice before the "weekly maintenance." 


I sure hope that since cashers are not bothered by this that they are only given a "five" hour notice if they need to do an activity in their real life (perhaps a five hour notice that they need to be at their part-time job?) .

Sunday, February 21, 2016

Any game sites that host "League of Angels" deserves to be boycotted

On my facebook wall this morning, I saw the following post for a game:
 



I decide to do a websearch of "felspire" just to check the type of games they host.  I find out that they are run by 37Games.  Checking to see what games they host, I found league of angels. 

Apparently 37Games supports rotten customer service.  Why?  R2 hosts wartune.  I have done numerous entries on how awful their customer service is to wartune. R2 also hosts league of angels.  Thus any other gaming site that hosts league of angels likes to scam players by allowing players to brazenly violate their terms of service because R2 hosts wartune.  Kongergate and kabam are other sites that deserve to be boycotted because they also support ripping off their paying customers.   

If 37Games wants to save their reputation, I recommend that they drop all of their games that R2, kongergate, and kabam hosts for starters unless of course they have plans on ripping off their customers or ignoring them, such as League of Angels. 500,000 players in my opinion are probably getting scammed playing felspire. 




 

Wednesday, February 17, 2016

Wartune ranks people with who pays the most, not skills

I have a question to wartune developers..... why does battle rating trump skills in your monthly events such as "class wars" or "clash of the titan?"  Better yet, why does your battle ranking only count for your placement of finals in these events instead of your preliminaries rank? 

Oh, I know why.  It's to reward people who spend copious amounts of money on your stupid game in which you rip them off and scam people; not people with skills.  You don't care nor respect any cashers which is the main reason why I started this blog.  You only listen to people who foolishly spend over $2000 a month.

With this kind of behavior, if you want to be one of the top players in these kind of event, you need to spend thousands of dollars per month because skills don't matter...only your battle rating.  Otherwise, don't even bother spending a dime.  Even if you are a strategic casher; your skills won't mater.  As long as you place in the top 100 preliminaries ranking, your battle rating will trump your rank.  So, if someone with a high battle rating loses more rounds than someone with a lower battle rating, and they both make the finals, the person with the high battle rating will have a better ranking than the player with the lower battle rating. 

Also, the finals is split between two halls.  One for the top 16, and the other for 17-100. 





As you can see, this ranking system is quite unfair to the people who are near rank 16 and are skillfull players.  Even if their preliminary ranking is greater than 16 but they have a lower battle rating, they wouldn't be able to participate in the warlord's hall. 

This is yet another reason to consider before spending money on a game that is "free to play" game... figure out how ranking is determined in competitive events because like wartune, they may rank people by how much money they spend, NOT skills. 

Sunday, February 7, 2016

Player vs Player etiquettes

Lately, during some player vs player events, I'll see people who are somewhat stronger than me go into "away from keyboard" (afk) mode and not do anything because they know they will win that battle.  Instead of finishing me off quickly, they will waste my time.  Another pet-peeve of mine is that instead of finishing me off quickly, they will just heal and kill me slowly.  This pisses me off and I am sure there are others out there who feel the same way.

So please stop it.  If you are going to participate in player vs player events, kill off your opponents quickly and stop wasting their time.  You will gain some respect.  If you don't, don't be surprised that you will not be well liked or if you end up on someone's hall of shame.

Perhaps games like wartune should add a feature in which if a player does "afk," add a feature if you want to concede and give a 10 second time limit for other player to respond.  No response means a "yes."  That will solve this problem if players' etiquettes don't.

Wartune is acting like they don't want new players to play their game

I have always wondered if wartune has any interests in attracting new players or not.   I will make the case that they don't want new players.  Here are my reasons why:


 Exchange/Consume Soul Crystals to Training Whips, Consume Training Whips to get Gems, Synthesize Gems to obtain Soul Crystals
Very early on in wartune, they cycled these events.  It was quite easy and fun to increase your strength this way.  Then all of a sudden these events either changed or stopped.  You couldn't trade in your soul crystals for gold or training whips any more. They stopped soul crystal consumption events.  That is not fair to the new people since older players were able to do this. 

Hard to level slowly
Back in the day when the highest honor would get you lord divine title, I camped at lv 59.  I intentionally stayed at that level to max out my honor before leveling.  Battleground was easy to get honor since it was divided by what level you were on.  Experience points back then was hard to get.  Now, the game will give you copious amounts of exp which makes it hard to level slowly.  Plus, since many players are now at 80 (which is the max level not counting advanced skills) even if you level slowly, there will hardly be players at your battleground due to less people starting a new game.  They even reduced the exp needed to level up. 

Less gold from World Boss
Proficient city refuses to answer questions on why they are choosing not to raise the HP of world boss.  Many times, WB took over 20 minutes to kill thus you can get gold.  Now, it tales 3 minutes to kill.  Just think on the new servers people who cash will be able to hit WB harder than people who don't cash thus people who don't cash will get far less gold than others since WB will fall fast.  People would argue that  in Dragon Invasion will get lots of gold there, but it is still hard to get gold for people who are weak unless someone strong is willing to carry the weaker person through.

Group Arena
GA at one point was matched by character level.  People who leveled slowly and tried to make their character strong for their level had the biggest advantage (unless you were maxed) since you would only run into people of the same level.  Somewhere around 5.0, 5.1, or 5.2 build, arena pairings were changed.  Now, you will be paired up what seems to be at any level.  This puts people at the low level huge disadvantage because they will lose, maybe lose upto 100% of matches.  GA items for them much harder to get because of this.  Even the points that people receive for win/losses are inconsistent.  Proficient city once again refuses to answer questions on why they changed the group arena matching & inconsistencies on points. 

No "unlimited" gem synthesis events
Gem events at one point in which that if you synthesized a gem, you would be able to claim another. For example, if you have 4 lv 4 gems, you can create one lv 5 gem by synthesizing three lv 4 gems.  Then you were able to claim a reward.  Now, they stopped this and added a feature in which if you contained an x amount of gems you can claim this reward.  Really unfair to the new players.

Raising levels on synthesis events
At one point, lv 5 gems & lv 3 & 4 resistance crystals did could for events.  Not no more.  I could make the argument that with resistance crystals are much easier to get than before but still..... they shouldn't have removed the lower levels.

Removal of unlimited eudaemon events
Dolygames posted in a facebook post the following:
"The reason they removed unlimited events for Eudaemon skills, resistances, RES reduction, upgrade and war emblem is because of the new ability in Patch 5.5 to sell Eudaemons which they say makes these unlimited events "inappropriate" and players might use these events in an "unfair way"."
Very stupid in my opinion.  Again, not fair for new players since existing players was able to take advantage of this event.

Tower of Kings difficulty
As characters get stronger, so does opponents in Tower of Kings.  That is because their strength is determined by the top 16 players.  Even easy is too hard for newer players.  Easy's opponents will only get harder as people get stronger putting new players at an even more disadvantage.  They probably won't be able to pass easy even if they play a year unless they get help. 

Server Mergers
Since less people are populating the newest servers, proficient city will have no choice but to merge them to a server that existed a lot longer putting the newer players at a huge disadvantage.  Course if the older people are kind, they may help them out but that is hit and miss. 


If a game can't attract new players to come on board, the game will be on a death spiral.  How do you expect the game to survive when more people quit then play?  You need to attract new players and help them catch up to the existing players in order for the game to survive.  Clearly wartune isn't doing that and all cashers will lose their investments once the game shuts down.

Thursday, February 4, 2016

Wartune's Beneficial Bugs

Since r2 & proficient city refuses to enforce their Terms of Service to the fullest extent (ex:  suspending/banning players who share their passwords and sell their accounts), I've decided to list all of the beneficial bugs that currently exist currently in v5.5.  I encourage anyone who plays wartune to use them to the fullest extent.

Extra Attempts in Group Arena and Eudaemon Arena:
You only get 15 attempts per day in Group Arena and 10 attempts per day in Eudaemon arena.  Want to increase it by one more (or more if you are lucky)?  When the battle starts in either arena, quickly refresh, go into the arena you are running and hit start.  Since your last battle is still going, you may get lucky and get sucked into another battle (it is hard to do in group arena since pairings take 50 seconds to match). Vola, a free extra attempt!  Heck, you could maybe get a second free attempt if any of your battles don't end by a second refresh!  However, if any of your battles end, that's it; you have used your last attempt.  
Note:  if one of your battles ends, and you haven't finished a battle you are in, you will get either "Victory" or "Failure" even though your current one isn't finished and be kicked from the battle.  The battle you got kicked from will still go on but you will be afk.  Once that battle finishes, you will get the reward.

Win 10 times in Eudaemon Arena:
Did you get paired with a rotten customer service supporter and can't win the battle?  Simply refresh right before you die and the attempt won't count!  This only benefits people who are decent in strength and are willing to devote extra time in doing this.  I wouldn't recommend doing this is you are weak because you may constantly match up with people that are stronger than you thus wasting a lot of time. 

Multiple Player events - Wind Ranger Poison skills stacks
Do you have many people in your group that have skills that can poison your enemy?  For each wind ranger you have, you can add extra poison effects.  For instance, if three people have the poison skill, you can poison your opponent 3x!  Since it stacks upto 4, you can have the stacks three times causing triple the damage compared to having just one! 

I wish I had more to share but this is all that I am aware of.  I am sure they will fix these at some point, but take full advantage while they last!

Latest r2 maintenance observation

I wish I had some more time in my life.  If I did, I would have made several more posts by now.   I hope to post some more soon as there are some topics wroth mentioning.  I do have something worth mentioning today.

In the latest wartune maintenance (2/4/2016), r2 gave a 48 hour notice.  It is an improvement but still not good enough.  They should be giving at least 72 hour notice including every detail on what they are changing or fixing.  Better yet, if weekly maintenance are set at a fixed time on any game, players should always have access to this information.  I don't see the need why the game needs to hide this kind of information.  It's logical for players to know this so they can always plan for it.