Sunday, February 7, 2016

Player vs Player etiquettes

Lately, during some player vs player events, I'll see people who are somewhat stronger than me go into "away from keyboard" (afk) mode and not do anything because they know they will win that battle.  Instead of finishing me off quickly, they will waste my time.  Another pet-peeve of mine is that instead of finishing me off quickly, they will just heal and kill me slowly.  This pisses me off and I am sure there are others out there who feel the same way.

So please stop it.  If you are going to participate in player vs player events, kill off your opponents quickly and stop wasting their time.  You will gain some respect.  If you don't, don't be surprised that you will not be well liked or if you end up on someone's hall of shame.

Perhaps games like wartune should add a feature in which if a player does "afk," add a feature if you want to concede and give a 10 second time limit for other player to respond.  No response means a "yes."  That will solve this problem if players' etiquettes don't.

Wartune is acting like they don't want new players to play their game

I have always wondered if wartune has any interests in attracting new players or not.   I will make the case that they don't want new players.  Here are my reasons why:


 Exchange/Consume Soul Crystals to Training Whips, Consume Training Whips to get Gems, Synthesize Gems to obtain Soul Crystals
Very early on in wartune, they cycled these events.  It was quite easy and fun to increase your strength this way.  Then all of a sudden these events either changed or stopped.  You couldn't trade in your soul crystals for gold or training whips any more. They stopped soul crystal consumption events.  That is not fair to the new people since older players were able to do this. 

Hard to level slowly
Back in the day when the highest honor would get you lord divine title, I camped at lv 59.  I intentionally stayed at that level to max out my honor before leveling.  Battleground was easy to get honor since it was divided by what level you were on.  Experience points back then was hard to get.  Now, the game will give you copious amounts of exp which makes it hard to level slowly.  Plus, since many players are now at 80 (which is the max level not counting advanced skills) even if you level slowly, there will hardly be players at your battleground due to less people starting a new game.  They even reduced the exp needed to level up. 

Less gold from World Boss
Proficient city refuses to answer questions on why they are choosing not to raise the HP of world boss.  Many times, WB took over 20 minutes to kill thus you can get gold.  Now, it tales 3 minutes to kill.  Just think on the new servers people who cash will be able to hit WB harder than people who don't cash thus people who don't cash will get far less gold than others since WB will fall fast.  People would argue that  in Dragon Invasion will get lots of gold there, but it is still hard to get gold for people who are weak unless someone strong is willing to carry the weaker person through.

Group Arena
GA at one point was matched by character level.  People who leveled slowly and tried to make their character strong for their level had the biggest advantage (unless you were maxed) since you would only run into people of the same level.  Somewhere around 5.0, 5.1, or 5.2 build, arena pairings were changed.  Now, you will be paired up what seems to be at any level.  This puts people at the low level huge disadvantage because they will lose, maybe lose upto 100% of matches.  GA items for them much harder to get because of this.  Even the points that people receive for win/losses are inconsistent.  Proficient city once again refuses to answer questions on why they changed the group arena matching & inconsistencies on points. 

No "unlimited" gem synthesis events
Gem events at one point in which that if you synthesized a gem, you would be able to claim another. For example, if you have 4 lv 4 gems, you can create one lv 5 gem by synthesizing three lv 4 gems.  Then you were able to claim a reward.  Now, they stopped this and added a feature in which if you contained an x amount of gems you can claim this reward.  Really unfair to the new players.

Raising levels on synthesis events
At one point, lv 5 gems & lv 3 & 4 resistance crystals did could for events.  Not no more.  I could make the argument that with resistance crystals are much easier to get than before but still..... they shouldn't have removed the lower levels.

Removal of unlimited eudaemon events
Dolygames posted in a facebook post the following:
"The reason they removed unlimited events for Eudaemon skills, resistances, RES reduction, upgrade and war emblem is because of the new ability in Patch 5.5 to sell Eudaemons which they say makes these unlimited events "inappropriate" and players might use these events in an "unfair way"."
Very stupid in my opinion.  Again, not fair for new players since existing players was able to take advantage of this event.

Tower of Kings difficulty
As characters get stronger, so does opponents in Tower of Kings.  That is because their strength is determined by the top 16 players.  Even easy is too hard for newer players.  Easy's opponents will only get harder as people get stronger putting new players at an even more disadvantage.  They probably won't be able to pass easy even if they play a year unless they get help. 

Server Mergers
Since less people are populating the newest servers, proficient city will have no choice but to merge them to a server that existed a lot longer putting the newer players at a huge disadvantage.  Course if the older people are kind, they may help them out but that is hit and miss. 


If a game can't attract new players to come on board, the game will be on a death spiral.  How do you expect the game to survive when more people quit then play?  You need to attract new players and help them catch up to the existing players in order for the game to survive.  Clearly wartune isn't doing that and all cashers will lose their investments once the game shuts down.

Thursday, February 4, 2016

Wartune's Beneficial Bugs

Since r2 & proficient city refuses to enforce their Terms of Service to the fullest extent (ex:  suspending/banning players who share their passwords and sell their accounts), I've decided to list all of the beneficial bugs that currently exist currently in v5.5.  I encourage anyone who plays wartune to use them to the fullest extent.

Extra Attempts in Group Arena and Eudaemon Arena:
You only get 15 attempts per day in Group Arena and 10 attempts per day in Eudaemon arena.  Want to increase it by one more (or more if you are lucky)?  When the battle starts in either arena, quickly refresh, go into the arena you are running and hit start.  Since your last battle is still going, you may get lucky and get sucked into another battle (it is hard to do in group arena since pairings take 50 seconds to match). Vola, a free extra attempt!  Heck, you could maybe get a second free attempt if any of your battles don't end by a second refresh!  However, if any of your battles end, that's it; you have used your last attempt.  
Note:  if one of your battles ends, and you haven't finished a battle you are in, you will get either "Victory" or "Failure" even though your current one isn't finished and be kicked from the battle.  The battle you got kicked from will still go on but you will be afk.  Once that battle finishes, you will get the reward.

Win 10 times in Eudaemon Arena:
Did you get paired with a rotten customer service supporter and can't win the battle?  Simply refresh right before you die and the attempt won't count!  This only benefits people who are decent in strength and are willing to devote extra time in doing this.  I wouldn't recommend doing this is you are weak because you may constantly match up with people that are stronger than you thus wasting a lot of time. 

Multiple Player events - Wind Ranger Poison skills stacks
Do you have many people in your group that have skills that can poison your enemy?  For each wind ranger you have, you can add extra poison effects.  For instance, if three people have the poison skill, you can poison your opponent 3x!  Since it stacks upto 4, you can have the stacks three times causing triple the damage compared to having just one! 

I wish I had more to share but this is all that I am aware of.  I am sure they will fix these at some point, but take full advantage while they last!

Latest r2 maintenance observation

I wish I had some more time in my life.  If I did, I would have made several more posts by now.   I hope to post some more soon as there are some topics wroth mentioning.  I do have something worth mentioning today.

In the latest wartune maintenance (2/4/2016), r2 gave a 48 hour notice.  It is an improvement but still not good enough.  They should be giving at least 72 hour notice including every detail on what they are changing or fixing.  Better yet, if weekly maintenance are set at a fixed time on any game, players should always have access to this information.  I don't see the need why the game needs to hide this kind of information.  It's logical for players to know this so they can always plan for it. 

Saturday, January 30, 2016

Give wartune a "red" light and prevent them from going onto steam

Wartune has made an announcement about 1-2 weeks ago that they want to be added to "Steam Greenlight"  When I first heard about it, I was quite annoyed because I have used Steam before and do chat with some of my family members on their chat program.  I told people that I knew that if Wartune would make it on Steam, I would boycott steam if it happens and will encourage others to do the same.  Apparently wartune paid $100 and is trying to get enough votes for the game to go on steam green. 

Based on some research I did, apparently after a company or anyone who made a game wants Steam Green to host their game, all they need to do is pay $100 and ask people to vote for it.  If they get enough votes ( haven't figured it out), then it goes through digital paperwork.  Since wartune is a pay to win game, they would also need to negotiate how much revenue sharing they would do. 

Unless I am interpreting this incorrectly, if steam accepts this game and ends up making money off this game through their revenue sharing, then stream will be supporting rotten customer service and I will start calling for the boycott of steam.  I strongly encourage ANYONE who uses steam and loves it to please vote "no" for wartune in their greenlight section.  You will be doing steam a huge favor in the long-run.  In addition, who knows if Wartune has any of their game content copyrighted since many other games uses identical features/names (term "sylphs" are used in League of Angels and wartune) in which steam needs to look into.

Proficient city incompetance after release of wartune v5.5



If proficient city & r2 keeps saying that they are sorry and sorry and sorry and sorry for all of their bugs and screw-ups, then why do they keep happening?  Why even bother forcing a random (or a server that spends the most) server to beta-test for bugs but doesn't actually fix them until a few days after it was released to all servers? 

Before I answer that question, I am going to go over a few stupid things yet again proficient city did after their newest update for wartune.  They claimed that all major events such as class wars, chaos war, class of the titans, and so forth was now suppose to be held on Tuesday and Thursday instead of Thursday & Saturday.  Also, they moved cross-server guild battle from Sunday to Saturday.  Guess what?  Somehow this week, the chaos war was scheduled for Thursday and Saturday.  The cross server guild battle is also on Saturday.  So these two events will overlap.  Kind of stupid especially since I would estimate there are about 200 competitive active players per server (probably drops about 1-2 per week).  And as usual, they give out crap rewards and pretend they are sorry which they are not because these things keep on happening and people continue to spend money and continue to reward proficient city with this kind of behavior. 

As long as proficient city keep coming up with strategic ways to get egotistic heavy cashers to keep on spending such as sweetening up the recharge deals and spending deals, heavy cashers will keep on paying.  Also, if people refuse to cancel their "VIP" membership (which you get crap junk and free cool-downs), you too are causing this kind of behavior.  Cancel your VIP and set up a macro (which I did and continue to use and will continue to use macro's on my account) until they stop. 

Thursday, January 28, 2016

another example of r2 believing players only deserve five hours notice for a "weekly" maintenance

Yet again, r2 decides to notify their players that they are doing their "weekly" maintenance and only give players less than five hour notice.  Would you give a "five" hour notice that your child has to go to school in "five" hours?  Would you wait until "five" hours from now that you planned an event that you want your significant other to go to (especially if they will cancel all of their plans)?  Would your hair stylist tell you "five" hours from now that you need to come in and get your hair done (I am sure you would look for a new one if they would pull something like that now would you)?  If your answer is "no" to any of my analogy that I placed, why do you continue spending money on wartune?

Wartune, please tell me how hard is it to tell players that your weekly maintenance will always occur on X day @ 4:00AM?  It is NOT hard at all, it is easy.  So quit doing that and players, quit rewarding them for this kind of crap.