Way to go again for two maintenances in a row. Another ONE HOUR notice before pulling servers down which occurred on 1/25/2016. The maintenance is for major game changes. So, are cashers not entitled for this information? You know, if people had an advance notice that the next update was coming on 1/25/2016, I bet there are players out there that would take off from their job and plan accordingly. But does r2 & proficient city do that? Nope.
I honestly don't get why r2/proficient pulls this kind of crap. I also don't get why cashers (ANY cashers, including people who spend $7.99 per month on their VIP status) put up with this. So, people who spend ANY kind of money are to blame.
I also noticed that in this maintenance, they are changing major events like dates for cross-server guild battle (was on Sunday now will be Saturday) , class/chaos wars (Thursday/Saturday now on Tuesday/Thursday). I will argue that this is a major change because some people made sure that they can attend these events before playing but now..... there will be some people who spend money on this game and these new dates won't work for them. The game should have gave all players a month notice for these changes. So again, thank you cashers for rewarding, and I am sure you cashers will continue to reward r2/proficient city because you will see a deal and be like, "OMG, I never seen these items 5% off, I need to buy them!"
I wonder how many people will recharge after this maintenance today? Also, how about how many new bugs will people find? Based on what the bugs that occurred for arena rewards couple months ago, I bet these date changes for the events will be fowled up.
Monday, January 25, 2016
Friday, January 22, 2016
Yet another major bug on wartune
Kuudos to people who utilized the latest reported major bug on wartune pertaining to an event called "Sacred golden tree." Quoted from "Wartune Balen Guide:"
"In the Gold Tree, the game was checking if you have the balens or not for the draw - but it did not do the same check when counting attempts used and giving awards for them. This way, people who used the hack could get 700+ golden want each time the Gold Tree popped."
The only thing I could find on the internet showing this bug is here. Quoting more from the balen guide:
"Back in the early times of Wartune, the thing which impressed me most was the low number of bugs, and the security of the game: there were no cheats, hacks, the game was checking everything thoroughly server-side. In other words, my account was safe, I knew whatever I achieve by spending time and money, will not be outdone by people who can use simple hacks which add them millions of balens or other goodies. The game is now bugged beyond belief, so I'm afraid there are now more vulnerablities as well. Hackers either discovered these or will discover."
This is the third major bug that has been noted on wartune. It seems that cashers don't seem to care that wartune lately has been quite vulnerable to bugs and the developers do an awful job at trying to fix it. I am respecting cashers less and less each time a bug is found.
So if you do play wartune, it seems like if you re-arrange items or can't buy an item because you don't have enough in-game currency; close it out, and re-open (or re-fresh the game), you may get duplicate items or the game may think you did some attempts and qualified you for some free attempts!
"In the Gold Tree, the game was checking if you have the balens or not for the draw - but it did not do the same check when counting attempts used and giving awards for them. This way, people who used the hack could get 700+ golden want each time the Gold Tree popped."
The only thing I could find on the internet showing this bug is here. Quoting more from the balen guide:
"Back in the early times of Wartune, the thing which impressed me most was the low number of bugs, and the security of the game: there were no cheats, hacks, the game was checking everything thoroughly server-side. In other words, my account was safe, I knew whatever I achieve by spending time and money, will not be outdone by people who can use simple hacks which add them millions of balens or other goodies. The game is now bugged beyond belief, so I'm afraid there are now more vulnerablities as well. Hackers either discovered these or will discover."
This is the third major bug that has been noted on wartune. It seems that cashers don't seem to care that wartune lately has been quite vulnerable to bugs and the developers do an awful job at trying to fix it. I am respecting cashers less and less each time a bug is found.
So if you do play wartune, it seems like if you re-arrange items or can't buy an item because you don't have enough in-game currency; close it out, and re-open (or re-fresh the game), you may get duplicate items or the game may think you did some attempts and qualified you for some free attempts!
proficient city believes 30 minute notice for"regular" maintenance is enough time
Again r2 believes players are entitled for a 30 minute notice before they do a server maintenance on 1/22/2016. On top of that, they won't even go into detail on what changes they are making. It is quite rude and disrespectful to players if you only allow this kind of short notice. You ONLY give this kind of notice for an emergency maintenance, not for regular maintenance. Besides, why even bother for a maintenance when you have planning on adding more junk to the game in a few more days?
Shame on the cashers who keep rewarding this kind of behavior by forking over their wallets.
Shame on the cashers who keep rewarding this kind of behavior by forking over their wallets.
Sunday, January 17, 2016
player vs player
Games like wartune offer their characters to battle each other in a group or solo setting. Usually, the winner gets rewards and the loser can get some rewards (at least 50% less than winners) or lose something like rank or an attribute. At times, I wonder why heavy cashers even bother with some player vs player (pvp) events because they are willing to spend their money to buy items that are offered in pvp shops. Also, pvp can be time consuming. If a casher wants to save time, they should skip pvp and buy the items.
I get quite annoyed when I run into a heavy casher in pvp because at times I wonder if they really need the items they are trying to get in pvp shops. They have enough cash to buy items, why make someone else life miserable or set them back? A player gloating/bragging about their strength just makes it worse because I interpret it as they support rotten service, they liked having things jammed up their tush, and they are rich and rather spend money on themselves before others. (I am sure there are players who are not fortunate and trying to pay bills, why not help them out instead?)
I believe that for battles in which you are able to get items for winning, you should only be allowed certain amount of wins before you can't get anymore items. Also, if you lose, that loss shouldn't be counted. Instead, let that player try again and keep trying until they reached the cap. This would solve some of this. Also, people similar strength should be paired up but that will be saved for another topic.
I also believe that in pvp events, there should be an option to increase your strength during a battle and it should be dependent on how much in-game currency you spent on the game along with your strength. Thus if you run into an extremely strong character, you can spend a tiny amount on in-game currency to boost your stats for that battle while that casher needs to spend copious amounts to respond to the boost. Let the casher burn a lot of their money if they choose to respond (and make the game more money) if they desperately want to be ranked a top player or desperately want items in which it would be cheaper for them to buy.
These suggestions in my opinion should solve most issues with pvp events and probably attract more players (and encouraging many more players to spend a little amount per month thus increasing revenue for the game) to their game.
I get quite annoyed when I run into a heavy casher in pvp because at times I wonder if they really need the items they are trying to get in pvp shops. They have enough cash to buy items, why make someone else life miserable or set them back? A player gloating/bragging about their strength just makes it worse because I interpret it as they support rotten service, they liked having things jammed up their tush, and they are rich and rather spend money on themselves before others. (I am sure there are players who are not fortunate and trying to pay bills, why not help them out instead?)
I believe that for battles in which you are able to get items for winning, you should only be allowed certain amount of wins before you can't get anymore items. Also, if you lose, that loss shouldn't be counted. Instead, let that player try again and keep trying until they reached the cap. This would solve some of this. Also, people similar strength should be paired up but that will be saved for another topic.
I also believe that in pvp events, there should be an option to increase your strength during a battle and it should be dependent on how much in-game currency you spent on the game along with your strength. Thus if you run into an extremely strong character, you can spend a tiny amount on in-game currency to boost your stats for that battle while that casher needs to spend copious amounts to respond to the boost. Let the casher burn a lot of their money if they choose to respond (and make the game more money) if they desperately want to be ranked a top player or desperately want items in which it would be cheaper for them to buy.
These suggestions in my opinion should solve most issues with pvp events and probably attract more players (and encouraging many more players to spend a little amount per month thus increasing revenue for the game) to their game.
Thursday, January 14, 2016
I heard many good things about a solid state drive (such as how it reduces the time your computer starts/shut down because all of the data is readily accessible and not like a traditional hard drive where it has to find it on a disk) and I have been getting sick and tired of the lag that wartune provides. So I took some advice and built a new computer. Well I had no other choice but to build one if I wanted to go solid state route. Anyhow, my thinking was that if I would get a better computer (16GB ram, 8GB graphics card) this would eliminate the problems I was having on wartune.
I was wrong. It did however help greatly with the lag and I can record my game w/o my game crashing so I can see if my macro's are working, but at times, the game crashes and I get black screens. I honestly don't understand how some people would rather spend $5,000 on items in the game where they mark them down and in return have to deal with these problems.
Can someone please explain to me why you spend under these conditions?
I was wrong. It did however help greatly with the lag and I can record my game w/o my game crashing so I can see if my macro's are working, but at times, the game crashes and I get black screens. I honestly don't understand how some people would rather spend $5,000 on items in the game where they mark them down and in return have to deal with these problems.
Can someone please explain to me why you spend under these conditions?
Saturday, December 19, 2015
Wartune dev's are hypocrits for banning people utilizing gem bug
Recently, a major bug in wartune was exploited where players could get some in-game items unlimited. This obviously affects gameplay since many of the items are hard to get. Many items also can be purchased using in-game currency which costs money. This bug has been fixed but left most offenders banned (suspended would be a better term) for five days. I understand why the game makers of wartune decided to ban players in this instance but there are many players that violate the TOU and never get banned. So it leads to me thinking, why should they bother banning players utilizing this bug and getting almost unlimited items?
Better yet, why should wartune have a Terms of Use that they will only selectively enforce parts of it? I am a person who believes that they should enforce all aspects of a Terms of Use or don't enforce it at all and get rid of it. It's quite obvious that they don't ban people who don't keep their password's confidential but they ban people for getting almost unlimited items? They can easily remove and change this at anytime anything in the TOU that they don't want to enforce.... but they haven't removed anything pertaining to keeping your password confidential. I am aware that in the Question and Answer section, they do state that they are not going to waste their time punishing players who share their passwords but that IS NOT STATED IN THEIR TERMS OF USE. How selfish....
Selfish to the point that I believe that the players who utilized the gem bug SHOULD NOT BE BANNED NOR HAVE THEIR ITEMS REMOVED! Yes, it is against their Terms of Use not to exploit their "errors," but at the same time people report bugs and they don't do hardly anything about or drag their feet on fixing it. An example of a current bug: If you complete spire normal keeping your attempt unchecked, and in the same room, start spire nightmare with the attempt checked, and leave before "starting it," you will get the nightmare rewards as like you completed all the stages but you haven't even completed it. This bug has existed two months (since they released either version 5.0 or 5.1) and they haven't fixed it. If they aren't going to fix it, WHY REPORT IT!?
I don't care what anything says outside the Terms of Use, when you registered for the game, you were FORCED to check off that you Read and Understood their Terms of Use.... you were NOT required to read and understood all of their FAQ's section or check off that you "Read and Understood" their FAQ section. Therefore I believe, anything that it is their FAQ is irrelevant. I honestly have no idea what a lawyer would say (and I would be interested in hearing what they had to say about your rights in this case).
As for the people who was banned or any items removed... I strongly recommend to contact a lawyer and see if you are able to file a lawsuit against the game. Claim that since they don't actively seek to ban players who actively share their passwords to another that you were damaged when they decided to enforce another area of their TOU. Put a cash value on how many items you loss. That is easy. If one of the items at lv 1 costs $1.45 to buy, and you needed three of them to upgrade it to lv 2, 3 of lv 2 to upgrade to lv 3.... and so forth. If you have upgraded one resistance crystal to level 12, it would be worth a whopping $256,863.15!!! Have 9999 of that item and your account would be worth $2,568,374,636.85 ... 2.57 billion dollars.... just shows how they overcharge some of their items in their shops.
Better yet, why should wartune have a Terms of Use that they will only selectively enforce parts of it? I am a person who believes that they should enforce all aspects of a Terms of Use or don't enforce it at all and get rid of it. It's quite obvious that they don't ban people who don't keep their password's confidential but they ban people for getting almost unlimited items? They can easily remove and change this at anytime anything in the TOU that they don't want to enforce.... but they haven't removed anything pertaining to keeping your password confidential. I am aware that in the Question and Answer section, they do state that they are not going to waste their time punishing players who share their passwords but that IS NOT STATED IN THEIR TERMS OF USE. How selfish....
Selfish to the point that I believe that the players who utilized the gem bug SHOULD NOT BE BANNED NOR HAVE THEIR ITEMS REMOVED! Yes, it is against their Terms of Use not to exploit their "errors," but at the same time people report bugs and they don't do hardly anything about or drag their feet on fixing it. An example of a current bug: If you complete spire normal keeping your attempt unchecked, and in the same room, start spire nightmare with the attempt checked, and leave before "starting it," you will get the nightmare rewards as like you completed all the stages but you haven't even completed it. This bug has existed two months (since they released either version 5.0 or 5.1) and they haven't fixed it. If they aren't going to fix it, WHY REPORT IT!?
I don't care what anything says outside the Terms of Use, when you registered for the game, you were FORCED to check off that you Read and Understood their Terms of Use.... you were NOT required to read and understood all of their FAQ's section or check off that you "Read and Understood" their FAQ section. Therefore I believe, anything that it is their FAQ is irrelevant. I honestly have no idea what a lawyer would say (and I would be interested in hearing what they had to say about your rights in this case).
As for the people who was banned or any items removed... I strongly recommend to contact a lawyer and see if you are able to file a lawsuit against the game. Claim that since they don't actively seek to ban players who actively share their passwords to another that you were damaged when they decided to enforce another area of their TOU. Put a cash value on how many items you loss. That is easy. If one of the items at lv 1 costs $1.45 to buy, and you needed three of them to upgrade it to lv 2, 3 of lv 2 to upgrade to lv 3.... and so forth. If you have upgraded one resistance crystal to level 12, it would be worth a whopping $256,863.15!!! Have 9999 of that item and your account would be worth $2,568,374,636.85 ... 2.57 billion dollars.... just shows how they overcharge some of their items in their shops.
Wartune's latest bug exploit that may destroy the game
Two massive bugs occurred recently on the free to play game wartune in which I like to bring up.
Free mounts
A post was made one random day claiming that there were people making many of the same mount card and provided screenshots of players making the mount. The next day, R2 did an emergency maintenance fixing it. (Shockingly, R2 thought players were entitled to know why they were doing a maintenance.) Having the mount already activated, any extra mount cards you received can be converted into beast souls which you can use to buy other mounts. As to date, no announcement was made if they removed mount cards, beast souls, and/or other mounts to any accounts that has utilized this bug. Wartune has my guess over 200 mounts. Wartune has been rolling out a new mount every week and you probably have to spend over $100 each week to get the new mount unless you get lucky.
Making almost unlimited duplicate items:
Apparently, wartune decided to do so called "emergency maintenance" early Monday morning on December 14th. (Apparently r2 thought that their players weren't entitled to the reason for this maintenance. They usually do a weekly maintenance early Thursday morning.) So I checked another source and I found the following:
"Recently, some players have been reported to use irregular methods to get Gems. Thankfully, related bugs were fixed during the emergency maintenance on 12/14. Proficient City reserves the right to take measures against any illegal operations."
It took R2 25 hours after maintenance before finally thinking that their players were entitled to information about the bug/gem issue. R2/proficient city claimed that all affected players were removed although there were many players claiming that players who utilized this bug never had all of their extra items removed. Then, the weekly maintenance for 12/17 occurred in which they finally removed the duplicate items to players who utilized the bug & gave them a five day ban.
You would think problem solved? Nope. Apparently there were players complaining in the forms that they were banned but didn't utilized the bug. R2 admitted about 23 hours after 12/17 maintenance that there were players who were banned incorrectly and players who had incorrectly their gems removed. Based on some of the posts, some heavy cashers were banned... Who know what they determined who got banned and who wasn't.
Some info on how this bug worked: Wartune developers have added new inventory space dedicated for items like gems, eudemon crystals, and resistance crystals. (All of the items stored was used to load items onto your equipment or your battle protection) Here is a video on how a player was able to utilize this bug.
Free mounts
A post was made one random day claiming that there were people making many of the same mount card and provided screenshots of players making the mount. The next day, R2 did an emergency maintenance fixing it. (Shockingly, R2 thought players were entitled to know why they were doing a maintenance.) Having the mount already activated, any extra mount cards you received can be converted into beast souls which you can use to buy other mounts. As to date, no announcement was made if they removed mount cards, beast souls, and/or other mounts to any accounts that has utilized this bug. Wartune has my guess over 200 mounts. Wartune has been rolling out a new mount every week and you probably have to spend over $100 each week to get the new mount unless you get lucky.
Making almost unlimited duplicate items:
Apparently, wartune decided to do so called "emergency maintenance" early Monday morning on December 14th. (Apparently r2 thought that their players weren't entitled to the reason for this maintenance. They usually do a weekly maintenance early Thursday morning.) So I checked another source and I found the following:
"Recently, some players have been reported to use irregular methods to get Gems. Thankfully, related bugs were fixed during the emergency maintenance on 12/14. Proficient City reserves the right to take measures against any illegal operations."
It took R2 25 hours after maintenance before finally thinking that their players were entitled to information about the bug/gem issue. R2/proficient city claimed that all affected players were removed although there were many players claiming that players who utilized this bug never had all of their extra items removed. Then, the weekly maintenance for 12/17 occurred in which they finally removed the duplicate items to players who utilized the bug & gave them a five day ban.
You would think problem solved? Nope. Apparently there were players complaining in the forms that they were banned but didn't utilized the bug. R2 admitted about 23 hours after 12/17 maintenance that there were players who were banned incorrectly and players who had incorrectly their gems removed. Based on some of the posts, some heavy cashers were banned... Who know what they determined who got banned and who wasn't.
Some info on how this bug worked: Wartune developers have added new inventory space dedicated for items like gems, eudemon crystals, and resistance crystals. (All of the items stored was used to load items onto your equipment or your battle protection) Here is a video on how a player was able to utilize this bug.
Subscribe to:
Posts (Atom)