Again r2 believes players are entitled for a 30 minute notice before they do a server maintenance on 1/22/2016. On top of that, they won't even go into detail on what changes they are making. It is quite rude and disrespectful to players if you only allow this kind of short notice. You ONLY give this kind of notice for an emergency maintenance, not for regular maintenance. Besides, why even bother for a maintenance when you have planning on adding more junk to the game in a few more days?
Shame on the cashers who keep rewarding this kind of behavior by forking over their wallets.
Friday, January 22, 2016
Sunday, January 17, 2016
player vs player
Games like wartune offer their characters to battle each other in a group or solo setting. Usually, the winner gets rewards and the loser can get some rewards (at least 50% less than winners) or lose something like rank or an attribute. At times, I wonder why heavy cashers even bother with some player vs player (pvp) events because they are willing to spend their money to buy items that are offered in pvp shops. Also, pvp can be time consuming. If a casher wants to save time, they should skip pvp and buy the items.
I get quite annoyed when I run into a heavy casher in pvp because at times I wonder if they really need the items they are trying to get in pvp shops. They have enough cash to buy items, why make someone else life miserable or set them back? A player gloating/bragging about their strength just makes it worse because I interpret it as they support rotten service, they liked having things jammed up their tush, and they are rich and rather spend money on themselves before others. (I am sure there are players who are not fortunate and trying to pay bills, why not help them out instead?)
I believe that for battles in which you are able to get items for winning, you should only be allowed certain amount of wins before you can't get anymore items. Also, if you lose, that loss shouldn't be counted. Instead, let that player try again and keep trying until they reached the cap. This would solve some of this. Also, people similar strength should be paired up but that will be saved for another topic.
I also believe that in pvp events, there should be an option to increase your strength during a battle and it should be dependent on how much in-game currency you spent on the game along with your strength. Thus if you run into an extremely strong character, you can spend a tiny amount on in-game currency to boost your stats for that battle while that casher needs to spend copious amounts to respond to the boost. Let the casher burn a lot of their money if they choose to respond (and make the game more money) if they desperately want to be ranked a top player or desperately want items in which it would be cheaper for them to buy.
These suggestions in my opinion should solve most issues with pvp events and probably attract more players (and encouraging many more players to spend a little amount per month thus increasing revenue for the game) to their game.
I get quite annoyed when I run into a heavy casher in pvp because at times I wonder if they really need the items they are trying to get in pvp shops. They have enough cash to buy items, why make someone else life miserable or set them back? A player gloating/bragging about their strength just makes it worse because I interpret it as they support rotten service, they liked having things jammed up their tush, and they are rich and rather spend money on themselves before others. (I am sure there are players who are not fortunate and trying to pay bills, why not help them out instead?)
I believe that for battles in which you are able to get items for winning, you should only be allowed certain amount of wins before you can't get anymore items. Also, if you lose, that loss shouldn't be counted. Instead, let that player try again and keep trying until they reached the cap. This would solve some of this. Also, people similar strength should be paired up but that will be saved for another topic.
I also believe that in pvp events, there should be an option to increase your strength during a battle and it should be dependent on how much in-game currency you spent on the game along with your strength. Thus if you run into an extremely strong character, you can spend a tiny amount on in-game currency to boost your stats for that battle while that casher needs to spend copious amounts to respond to the boost. Let the casher burn a lot of their money if they choose to respond (and make the game more money) if they desperately want to be ranked a top player or desperately want items in which it would be cheaper for them to buy.
These suggestions in my opinion should solve most issues with pvp events and probably attract more players (and encouraging many more players to spend a little amount per month thus increasing revenue for the game) to their game.
Thursday, January 14, 2016
I heard many good things about a solid state drive (such as how it reduces the time your computer starts/shut down because all of the data is readily accessible and not like a traditional hard drive where it has to find it on a disk) and I have been getting sick and tired of the lag that wartune provides. So I took some advice and built a new computer. Well I had no other choice but to build one if I wanted to go solid state route. Anyhow, my thinking was that if I would get a better computer (16GB ram, 8GB graphics card) this would eliminate the problems I was having on wartune.
I was wrong. It did however help greatly with the lag and I can record my game w/o my game crashing so I can see if my macro's are working, but at times, the game crashes and I get black screens. I honestly don't understand how some people would rather spend $5,000 on items in the game where they mark them down and in return have to deal with these problems.
Can someone please explain to me why you spend under these conditions?
I was wrong. It did however help greatly with the lag and I can record my game w/o my game crashing so I can see if my macro's are working, but at times, the game crashes and I get black screens. I honestly don't understand how some people would rather spend $5,000 on items in the game where they mark them down and in return have to deal with these problems.
Can someone please explain to me why you spend under these conditions?
Saturday, December 19, 2015
Wartune dev's are hypocrits for banning people utilizing gem bug
Recently, a major bug in wartune was exploited where players could get some in-game items unlimited. This obviously affects gameplay since many of the items are hard to get. Many items also can be purchased using in-game currency which costs money. This bug has been fixed but left most offenders banned (suspended would be a better term) for five days. I understand why the game makers of wartune decided to ban players in this instance but there are many players that violate the TOU and never get banned. So it leads to me thinking, why should they bother banning players utilizing this bug and getting almost unlimited items?
Better yet, why should wartune have a Terms of Use that they will only selectively enforce parts of it? I am a person who believes that they should enforce all aspects of a Terms of Use or don't enforce it at all and get rid of it. It's quite obvious that they don't ban people who don't keep their password's confidential but they ban people for getting almost unlimited items? They can easily remove and change this at anytime anything in the TOU that they don't want to enforce.... but they haven't removed anything pertaining to keeping your password confidential. I am aware that in the Question and Answer section, they do state that they are not going to waste their time punishing players who share their passwords but that IS NOT STATED IN THEIR TERMS OF USE. How selfish....
Selfish to the point that I believe that the players who utilized the gem bug SHOULD NOT BE BANNED NOR HAVE THEIR ITEMS REMOVED! Yes, it is against their Terms of Use not to exploit their "errors," but at the same time people report bugs and they don't do hardly anything about or drag their feet on fixing it. An example of a current bug: If you complete spire normal keeping your attempt unchecked, and in the same room, start spire nightmare with the attempt checked, and leave before "starting it," you will get the nightmare rewards as like you completed all the stages but you haven't even completed it. This bug has existed two months (since they released either version 5.0 or 5.1) and they haven't fixed it. If they aren't going to fix it, WHY REPORT IT!?
I don't care what anything says outside the Terms of Use, when you registered for the game, you were FORCED to check off that you Read and Understood their Terms of Use.... you were NOT required to read and understood all of their FAQ's section or check off that you "Read and Understood" their FAQ section. Therefore I believe, anything that it is their FAQ is irrelevant. I honestly have no idea what a lawyer would say (and I would be interested in hearing what they had to say about your rights in this case).
As for the people who was banned or any items removed... I strongly recommend to contact a lawyer and see if you are able to file a lawsuit against the game. Claim that since they don't actively seek to ban players who actively share their passwords to another that you were damaged when they decided to enforce another area of their TOU. Put a cash value on how many items you loss. That is easy. If one of the items at lv 1 costs $1.45 to buy, and you needed three of them to upgrade it to lv 2, 3 of lv 2 to upgrade to lv 3.... and so forth. If you have upgraded one resistance crystal to level 12, it would be worth a whopping $256,863.15!!! Have 9999 of that item and your account would be worth $2,568,374,636.85 ... 2.57 billion dollars.... just shows how they overcharge some of their items in their shops.
Better yet, why should wartune have a Terms of Use that they will only selectively enforce parts of it? I am a person who believes that they should enforce all aspects of a Terms of Use or don't enforce it at all and get rid of it. It's quite obvious that they don't ban people who don't keep their password's confidential but they ban people for getting almost unlimited items? They can easily remove and change this at anytime anything in the TOU that they don't want to enforce.... but they haven't removed anything pertaining to keeping your password confidential. I am aware that in the Question and Answer section, they do state that they are not going to waste their time punishing players who share their passwords but that IS NOT STATED IN THEIR TERMS OF USE. How selfish....
Selfish to the point that I believe that the players who utilized the gem bug SHOULD NOT BE BANNED NOR HAVE THEIR ITEMS REMOVED! Yes, it is against their Terms of Use not to exploit their "errors," but at the same time people report bugs and they don't do hardly anything about or drag their feet on fixing it. An example of a current bug: If you complete spire normal keeping your attempt unchecked, and in the same room, start spire nightmare with the attempt checked, and leave before "starting it," you will get the nightmare rewards as like you completed all the stages but you haven't even completed it. This bug has existed two months (since they released either version 5.0 or 5.1) and they haven't fixed it. If they aren't going to fix it, WHY REPORT IT!?
I don't care what anything says outside the Terms of Use, when you registered for the game, you were FORCED to check off that you Read and Understood their Terms of Use.... you were NOT required to read and understood all of their FAQ's section or check off that you "Read and Understood" their FAQ section. Therefore I believe, anything that it is their FAQ is irrelevant. I honestly have no idea what a lawyer would say (and I would be interested in hearing what they had to say about your rights in this case).
As for the people who was banned or any items removed... I strongly recommend to contact a lawyer and see if you are able to file a lawsuit against the game. Claim that since they don't actively seek to ban players who actively share their passwords to another that you were damaged when they decided to enforce another area of their TOU. Put a cash value on how many items you loss. That is easy. If one of the items at lv 1 costs $1.45 to buy, and you needed three of them to upgrade it to lv 2, 3 of lv 2 to upgrade to lv 3.... and so forth. If you have upgraded one resistance crystal to level 12, it would be worth a whopping $256,863.15!!! Have 9999 of that item and your account would be worth $2,568,374,636.85 ... 2.57 billion dollars.... just shows how they overcharge some of their items in their shops.
Wartune's latest bug exploit that may destroy the game
Two massive bugs occurred recently on the free to play game wartune in which I like to bring up.
Free mounts
A post was made one random day claiming that there were people making many of the same mount card and provided screenshots of players making the mount. The next day, R2 did an emergency maintenance fixing it. (Shockingly, R2 thought players were entitled to know why they were doing a maintenance.) Having the mount already activated, any extra mount cards you received can be converted into beast souls which you can use to buy other mounts. As to date, no announcement was made if they removed mount cards, beast souls, and/or other mounts to any accounts that has utilized this bug. Wartune has my guess over 200 mounts. Wartune has been rolling out a new mount every week and you probably have to spend over $100 each week to get the new mount unless you get lucky.
Making almost unlimited duplicate items:
Apparently, wartune decided to do so called "emergency maintenance" early Monday morning on December 14th. (Apparently r2 thought that their players weren't entitled to the reason for this maintenance. They usually do a weekly maintenance early Thursday morning.) So I checked another source and I found the following:
"Recently, some players have been reported to use irregular methods to get Gems. Thankfully, related bugs were fixed during the emergency maintenance on 12/14. Proficient City reserves the right to take measures against any illegal operations."
It took R2 25 hours after maintenance before finally thinking that their players were entitled to information about the bug/gem issue. R2/proficient city claimed that all affected players were removed although there were many players claiming that players who utilized this bug never had all of their extra items removed. Then, the weekly maintenance for 12/17 occurred in which they finally removed the duplicate items to players who utilized the bug & gave them a five day ban.
You would think problem solved? Nope. Apparently there were players complaining in the forms that they were banned but didn't utilized the bug. R2 admitted about 23 hours after 12/17 maintenance that there were players who were banned incorrectly and players who had incorrectly their gems removed. Based on some of the posts, some heavy cashers were banned... Who know what they determined who got banned and who wasn't.
Some info on how this bug worked: Wartune developers have added new inventory space dedicated for items like gems, eudemon crystals, and resistance crystals. (All of the items stored was used to load items onto your equipment or your battle protection) Here is a video on how a player was able to utilize this bug.
Free mounts
A post was made one random day claiming that there were people making many of the same mount card and provided screenshots of players making the mount. The next day, R2 did an emergency maintenance fixing it. (Shockingly, R2 thought players were entitled to know why they were doing a maintenance.) Having the mount already activated, any extra mount cards you received can be converted into beast souls which you can use to buy other mounts. As to date, no announcement was made if they removed mount cards, beast souls, and/or other mounts to any accounts that has utilized this bug. Wartune has my guess over 200 mounts. Wartune has been rolling out a new mount every week and you probably have to spend over $100 each week to get the new mount unless you get lucky.
Making almost unlimited duplicate items:
Apparently, wartune decided to do so called "emergency maintenance" early Monday morning on December 14th. (Apparently r2 thought that their players weren't entitled to the reason for this maintenance. They usually do a weekly maintenance early Thursday morning.) So I checked another source and I found the following:
"Recently, some players have been reported to use irregular methods to get Gems. Thankfully, related bugs were fixed during the emergency maintenance on 12/14. Proficient City reserves the right to take measures against any illegal operations."
It took R2 25 hours after maintenance before finally thinking that their players were entitled to information about the bug/gem issue. R2/proficient city claimed that all affected players were removed although there were many players claiming that players who utilized this bug never had all of their extra items removed. Then, the weekly maintenance for 12/17 occurred in which they finally removed the duplicate items to players who utilized the bug & gave them a five day ban.
You would think problem solved? Nope. Apparently there were players complaining in the forms that they were banned but didn't utilized the bug. R2 admitted about 23 hours after 12/17 maintenance that there were players who were banned incorrectly and players who had incorrectly their gems removed. Based on some of the posts, some heavy cashers were banned... Who know what they determined who got banned and who wasn't.
Some info on how this bug worked: Wartune developers have added new inventory space dedicated for items like gems, eudemon crystals, and resistance crystals. (All of the items stored was used to load items onto your equipment or your battle protection) Here is a video on how a player was able to utilize this bug.
Thursday, July 16, 2015
Another example of proficient city flipping off customers
Early this morning (7/16/15), wartune on r2 servers has weekly maintenance. We were originally told they were adding the following content:
This morning, they added the following statement:
Please note that points 1-6 were only updated to the pre-launch servers this time. Other servers will have these new contents following next maintenance.
They list servers affected. Last night, I was under the impression that ALL servers was affected, but it was only a selected amount of servers. This is yet again another example of cashers being treated like dirt but they continue to tolerate it by cashing in a completely optional game.
It is also looking like proficient city also made some unannounced changes that isn't listed above. Fortunately this only happened in their servers that received the new content so people like myself who wasn't affected can plan for these changes.
Again cashers why do you keep rewarding them?
Also, do you noticed how vague their updates are? They use "optimized" instead of listing in details what they are changing. Again, why SHOULD you spend money if the game will once again change the gameplay in which you have to change your strategy? Here, here, and here (you need to dig through the comments section) are examples of games where anytime and update is made, they add every last detail on what they changed on their game. Unfortunately these games are not online games but these are custom made fan-based game that are well made, free to play, free to win, free to master and the creators want to provide the best customer service and gaming experience for these games. If these people who make games for free offer better customer service than games companies like r2, proficient city, kongerate, and kabam, why can't they do the same?
- Added a new PvE system: Bounty Targets.
- Added a group dungeon: Narrandera Remains.
- Added a new battleground: Land of Twilight. The old battleground has been replaced.
- Added a new Eudaemon: Scourge Mage.
- Added an advanced mount, Magic Mount.
- Added two double element Sylphs: Loki and Odin.
- Optimized the Dimensional War.
- Optimized various game systems.
- Resolved various typographical issues.
This morning, they added the following statement:
Please note that points 1-6 were only updated to the pre-launch servers this time. Other servers will have these new contents following next maintenance.
They list servers affected. Last night, I was under the impression that ALL servers was affected, but it was only a selected amount of servers. This is yet again another example of cashers being treated like dirt but they continue to tolerate it by cashing in a completely optional game.
It is also looking like proficient city also made some unannounced changes that isn't listed above. Fortunately this only happened in their servers that received the new content so people like myself who wasn't affected can plan for these changes.
Again cashers why do you keep rewarding them?
Also, do you noticed how vague their updates are? They use "optimized" instead of listing in details what they are changing. Again, why SHOULD you spend money if the game will once again change the gameplay in which you have to change your strategy? Here, here, and here (you need to dig through the comments section) are examples of games where anytime and update is made, they add every last detail on what they changed on their game. Unfortunately these games are not online games but these are custom made fan-based game that are well made, free to play, free to win, free to master and the creators want to provide the best customer service and gaming experience for these games. If these people who make games for free offer better customer service than games companies like r2, proficient city, kongerate, and kabam, why can't they do the same?
Saturday, July 4, 2015
"Guild" management - how guildmasters on games should manage
Almost every game, you can join something that is called a guild. Basically, it is a group of players who are in a same group sharing similar beliefs. Usually, one person or a few players manage the "guild" while you can have other ranks such as "assistant guild master," "officer," "sergeants," and so on. Ranks depend on usually whoever the guild master or assistant guild master assigns.
So, how should a guild be managed? Below is some advice as how a guild should me managed:
1. Helping active members getting their multi-player runs done.
If you see members that are showing up for guild events like guild battle, actively contributing to guild funds, recruiting members, and so forth, you better be helping that members get their multi-players activities done. Find out when the player(s) will be on and run some mp's with them or help them find a group if you won't be around when the player has time to run.
2. Talk to the guild
When members come on, say hi. Initiate conversations or contribute to conversations. Too many guilds have guild masters or officers that don't talk or acknowledge their members. They need to know that they feel welcomed otherwise they may try a different guild or quit the game.
3. Stop your gloating
Only talking about your strength or all of the stuff you accomplish will turn off some players. Some players don't have money to spend on their character. Others will interpret it as how rich you are, or how much you support rotten customer support if the game truly does have awful customer service like proficient city & r2.
4. Stand up for your members
Are there non-guild players bothering guild members? Guild masters or officers need to step in and try to resolve issues. Also, don't you even think about siding with the person or running multi-player events that is causing problems with members. Your guild members won't like that and you will be setting a poor standard.
5. Notify members times of all guild events
It is easy as creating a facebook page, twitter, or some other site where members can go and look up when guild events are. Just because a guild master said, event x will be a y doesn't mean everyone will see it. Assume they won't. Also, be consistent and avoid changing times if possible.
6. Dealing with problematic players in guild
There may be times where some players in the guild don't get along or cause problem or bully people. You need to step in and find out what's causing them to behave that way and put a stop to it before you have several people leaving over it.
7. Be respectful of other guilds
If you want to grow, you need to be respectful to all people, not just people in your guild. Don't go around and bully other members. It may bite you in the back if another guild retaliates and your members may suffer.
8. Don't play favorites
Having a group that you only do multi-player activities can turn people off who don't have groups. I recommend that if you have a daily group not to be in a high-level guild position because it may upset members that don't have a dedicated team to run with. Help members find a group if they don't have one.
9. Trusting members to take over when you go on vacation
Games like wartune doesn't allow other people to activate guild events; only the guild master. You need to ensure that you have at least 1-2 members that you can trust to take over your guild when you decide to take a few days off from the game. Also, let people know when you do take time off. Don't hide secrets from members.
10. Use a voice programs like Skype
If there are events like guild battles, it is much easier to talk to members and how to stradegyze by using programs like Skype than trying to type.
What would other people say how a guild should be managed?
So, how should a guild be managed? Below is some advice as how a guild should me managed:
1. Helping active members getting their multi-player runs done.
If you see members that are showing up for guild events like guild battle, actively contributing to guild funds, recruiting members, and so forth, you better be helping that members get their multi-players activities done. Find out when the player(s) will be on and run some mp's with them or help them find a group if you won't be around when the player has time to run.
2. Talk to the guild
When members come on, say hi. Initiate conversations or contribute to conversations. Too many guilds have guild masters or officers that don't talk or acknowledge their members. They need to know that they feel welcomed otherwise they may try a different guild or quit the game.
3. Stop your gloating
Only talking about your strength or all of the stuff you accomplish will turn off some players. Some players don't have money to spend on their character. Others will interpret it as how rich you are, or how much you support rotten customer support if the game truly does have awful customer service like proficient city & r2.
4. Stand up for your members
Are there non-guild players bothering guild members? Guild masters or officers need to step in and try to resolve issues. Also, don't you even think about siding with the person or running multi-player events that is causing problems with members. Your guild members won't like that and you will be setting a poor standard.
5. Notify members times of all guild events
It is easy as creating a facebook page, twitter, or some other site where members can go and look up when guild events are. Just because a guild master said, event x will be a y doesn't mean everyone will see it. Assume they won't. Also, be consistent and avoid changing times if possible.
6. Dealing with problematic players in guild
There may be times where some players in the guild don't get along or cause problem or bully people. You need to step in and find out what's causing them to behave that way and put a stop to it before you have several people leaving over it.
7. Be respectful of other guilds
If you want to grow, you need to be respectful to all people, not just people in your guild. Don't go around and bully other members. It may bite you in the back if another guild retaliates and your members may suffer.
8. Don't play favorites
Having a group that you only do multi-player activities can turn people off who don't have groups. I recommend that if you have a daily group not to be in a high-level guild position because it may upset members that don't have a dedicated team to run with. Help members find a group if they don't have one.
9. Trusting members to take over when you go on vacation
Games like wartune doesn't allow other people to activate guild events; only the guild master. You need to ensure that you have at least 1-2 members that you can trust to take over your guild when you decide to take a few days off from the game. Also, let people know when you do take time off. Don't hide secrets from members.
10. Use a voice programs like Skype
If there are events like guild battles, it is much easier to talk to members and how to stradegyze by using programs like Skype than trying to type.
What would other people say how a guild should be managed?
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